Production Showreel 2015

March 18, 2015 § Leave a comment

Today in Sara’s After Effects tutorial we worked on putting together a showreel using all of our pre-existing motion graphics animations from this year. The aim was to produce 30-40 seconds of material edited and played to music. I found that I liked working on the project and that I thought it was a really nice way of finishing the series of tutorials with Sara. At times I found certain aspects of working with the audio a little difficult I have never worked with sound in After Effects before, but overall really enjoyed working on the project and I am happy with my finished piece. I may edit it another time but for now I am happy with what I have Produced.

Vimeo description—> This showreel is a compilation of all the motion graphic animations that we have worked on this year in our production module. For this video we had to first pick music that we felt would work well with our work and then we had to trim and edit each video that we had worked on during the year so that it fit to the audio track that we had chosen. We had to be quite selective in how the video came together and what we were willing to remove because it didn’t work so well.

Vimeo video—>

This was really hard for me to get used to at first and I had never worked with audio before, which I found particularly difficult however I decided to make My rotoscoping the main focus of my production showreel given that it was the one that I felt that I had worked the hardest on and produced the best work out of all of the other tutorials, and I ended up taking a slightly comical approach to this workshop, which overall I really liked. I really appreciated the end result and it felt almost like I had created a quest of sorts and thought that all seemed to just work together. This was probably my favourite tutorial alongside my rotoscoping tutorial because it encompassed everything that we worked on, and although it was the most difficult I think it was the most rewarding, especially learning to use audio.

Nick’s Typography Development

March 11, 2015 § Leave a comment

In this workshop with Nick we continued to develop our fonts that we had worked on in the workshop before, however in this workshop we were to decide on a font and start creating the phrase that we had also picked in the workshop previously or in our own time. The task was to transfer it onto an A5 piece of paper, using a letter per each sheet. We were to continue our development and to keep working on these fonts or our final font in preparation for our final workshop in another three weeks time. I didn’t necessarily enjoy this workshop as much of the other two workshops that we rotate between, because although I am interested in creating my own typography, I also find it extremely difficult to come up with ideas that I like and want to work on. The main issue I also have is that makes it less enjoyable is that I want it to look good and work out well but I can just never get it quite right. I think that Nick’s workshops are really laid-back and it gives you room to relax and just have a little fun while doing the task set, and it is also useful to learn the process of creating a font for the future.

After the workshop I decided to try out a new font type and although I enjoyed it immensely, because it was based off of Disney and I love Disney and the way it tuned out it wasn’t really a workable/usable font. It worked under the principle of negative space, with background relating to the move/character the letter represented.

Typographic Processing Part 2

March 5, 2015 § Leave a comment

For the second half of the workshop we worked on generating fonts and slogans out of the fonts that ere created earlier in workshop week.

Step by step instructions for the second half of the workshop, that match the images, although they might not be helpful for others they are extremely helpful for me to remember, as it is a lot of information to process.


Image 1: We created a new working document. We created the set up again with the canvas created again.

Image 2: We then started working with ‘filing cabinets’ of a sort, so that we could place the whole font into that cabinet and access it using the shortcut, throughout the rest of the processing. It also made the letters easily accessible. We did this by also placing ‘String’ at the beginning of the command with a capital ‘S’

Image 3: This was the symbol for the cabinets we created- ‘[]’

Image 4: This particular code was used to make the generative font loop in a cycle so that it was continuously looped.

Image 5: The numbers decided how many times and for how long it loops. Its starts at zero- whilst at less than 26- and it will continue to then add 1 until it gets to 26 (so it completes the amount of letters in the alphabet) and it will continue through the draws of the cabinet for the letters auntie the end.

Image 6: This was the final coding for where we were so far with this coding. (AS A SIDENOTE- ALWAYS CLOSE BRACKETS!)

Image 7: We then added a ‘letterforms’ loop so that it made sure that it worked its way through the ‘draws’ for the letters. we then also added and ‘xpos’ and ‘ypos’

Image 8: We then added draws called ‘r’ and ‘rc’.

Image 9: (no step by step- blank)

Image 10: This was the layout for the coding at this stage.

Image 11: We need more memory for the coding to then produce what we were asking of it so we went to processing, and preferences.

Image 12: Then ticked ‘increase’ and updated the MB to 2000.

Image 13: The final code so far…

Image 14: We then went on to put spaces into the letterforms and generative texts produced.

Image 15: And added values for ‘xpos’ and ‘ypos’.Image 16:

Image 16: To create the spaces we added a delay at the end of the code.

Image 17: This was the code….

Image 18: And this is a screen capture of what was produced on the canvas.

Image 19: We then added messages/slogans into our commands of the procession to that it would start to tom words and sentences.

Image 20: These were the slogans/quotes that I either created myself or found online.

Image 21: This is how we made the slogans work with the code.

Image 22: This was the code so far, however there were problems with how the generative text generated my slogans and that there were no spaces so that needed to be fixed at some point.

Image 23: ‘founddat’ was created as storage for the letterfoms four for the slogans so that they re stored and remembered when generating the slogans.

Image 24: This was a screen capture of the code generating the font with now spaces.

Image 25: This was the final code that I had managed in the workshop…

Image 26: Which continued on for longer then I could capture in one screen shot- I also plan to continue on with my programming and complete this code so that my processing of the slogans plays smoothly and without a glitch.


I have continued this further after I stopped taking screen shots and it is now at a place where there are spaces in-between the words, however I still want to take it further and complete its so that my slogans/quotes come out exactly as I want them to.

I found the second half of this workshop a whole new level of challenging. I made the mistake of only half concentrating, whilst also trying to organise how I would blog what I was working on and thusly found it difficult to keep up and we started dealing with a lot more complex coding to try add in spacing and such, which was difficult in itself. I found this half much more challenging and less enjoyable because it was hard to understand everything that was going on. However I still enjoyed it to an extent because I like things that challenge your brain and that require a certain amount of focus, but as the workshop was coming to an end it was harder to concentrate and so it became more difficult to work.

Overall I still want to continue this project to completion and ant to play around with processing further in the future- although the workshop in November, where we were working with Arduino and programming lights was much more interesting to me and so something I will probably continue on in the future rather then the processing we did in this workshop today whilst working with generating fonts. I think that there is more that I would want to do with light programming, although that is not completely ruling out using the processing app in future.

I took videos on my phone throughout the day, which I will upload later.

Typographic Processing Part 1

March 5, 2015 § Leave a comment

Step by step instructions that match the images, although they might not be helpful for others they are extremely helpful for me to remember, as it is a lot of information to process.


Image 1: At the beginning of the workshop we started by setting up the processing app, which was the same way I had learned to set up the Arduino app.

Image 2: We then set up the canvas that we would be working with.

Image 3: We decided on the size and colour (white) and tested the software to see if it would read “hello” and if it would register ‘drawing’.

Image 4: We used this ‘//’ symbol to ‘comment out’ the text so that it was less relevant but that we knew what we were doing.

Image 5: We then introduced a test letter for our canvas.

Image 6: We put down the coordinates of where our test letter would be placed on our canvas.

Image 7: Then the detail of our coordinates.

Image 8: This is how the test letter was placed onto our canvas.

We created ‘shortcuts’ of a sort called ‘ypos’ for our ‘y’ value and the test letter. Image 9: The reason for this being that these shortcuts would also allow for decimal points in the value you wanted.

Image 10: This was where we placed these commands.

Image 11: This was how we initially accessed our font and the letter.

Image 12: This was how he set up looked overall.

Image 13: We then made the ‘xpos’ or an ‘x’ axis command as it were.

Image 14: Then we created the value for our ‘y’ and ‘x’ axis.

Image 15: We then replaced these values with their ‘shortcuts’ by using ‘ypos’ and ‘xpos’ to represent the value of the action/effect that we wanted.

Image 16: This was how it looked all together.

Image 17: We then advanced on.

Image 18: We made ypos duplicate continuously but it wasn’t quite far enough away and so it just dragged.

Image 19: We changed the value of ‘expos’ but it again just continued to drag.

Image 20: You then go to sketch, file and then OpenGL…

Image 21: And insert ‘OPENGL’ into the size and tis makes the duplication effect a lot smoother.

Image 22: However it still dragged.

Image 23: We then worked on fixing the drag and making the letter bounce.

Image 24: Once we had figured out the drag and the bounce we figured out how to affect the gravity and the physic behind the bounce being realistic.

Image 25: This was the ‘yspeed’ of the bounce.

Image 26: This was bounce for the ‘y’ axis.

Image 27: This was the overall set up of where I had professed so far with the processing of my letter.

Image 28: We created a ‘float’ for ‘x’ axis speed for the speed of the letter- just like we had created ‘floats’ for both the ‘y’ and ‘x’ axis.

Image 29: we then added a value for the ‘xspeed’.

Image 30: We repeated the process of ‘yspeed’ for the ‘xspeed’.

Image 31: This was how we made it bounce at the bottom for this axis.

Image 32: This was the set up for the commands.

Image 33: This is where I altered the ‘speed’.

This is what we completed in the first half of the day, apologies for any mistakes from my notes. However for the most of the workshop I found that it was fairly easy to follow and that I really enjoyed learn something new and interesting. It was challenging but really interesting and Spencer was a lot of help though the workshop, which made everything run fairly well, and he wasn’t working from a script- as has always been the case with everything that he teaches- which showed he really knew and understood what he is talking about. I found that this kind of work was quite engaging and it was a really nice feeling to work through it because it was like you accomplished something at the end that you really worked for.

Sara’s Fairytale Workshop

March 4, 2015 § Leave a comment

During workshop week I attended the Wednesday workshop with our tutor Sara in which we worked on a fairytale together as a group. At the beginning of the day we were briefed on what we were going to be producing and showed us examples of what she wanted us to produce at the end.

The first video we looked at was La queue de la souris —>

The second video we looked at was The Animation Sequence Project —>

The first video was to get a fell for the style of animation used in the video and how things are linked and the second video, whilst being an example of good practice and good animation, it was also the main idea of how we were going to connect our animations together. The idea was to use the square in the animation (either at the beginning, end or throughout the animation) and use that to connect so many different animation styles.

Screen Shot 2015-03-04 at 09.42.42

We were told to pick a piece of paper out of a bucket which would be the scene that we would then be working n during the day, each scene would be 10 seconds long and there would 31 scenes. Vladimir Propp a Russian theorist said the idea is that all fairytales can be broken down into 31 function, which was why there was 31 scenes for us to work with. there are basic set of characters involved such as the hero, princess, good guy and the bad guy.

Screen Shot 2015-03-04 at 09.42.55

The fairytale we worked on was to be a modern day fairytale and we were all given a scene and characters to work with. I picked at random scene 31, which was the wedding. I tried to keep the traditional look of a fairy tale whilst also bringing a modern twist where the princess turns out to be the main character- the hero -and not the prince. I created all of the images in the first half of the day in illustrator and then went on to create the final 10 second most ion graphics in the afternoon. I don’t think that my animations are ever really that consistent or that I have developed my own style ether and although that would be nice, I like that I am always trying something new and experimenting with my projects and with what I know on After Effects. Some could say that my projects are maybe a little ambitious, however for me it is more important to learn all that I can and gain all of the knowledge in After Effects that I can rather than to just get a good result by playing it safe ad be unhappy with it. There is no guarantee that playing it safe will produce a good result either.

This is the fist scene that I created in Illustrator. I then created a document with the After Effects measurements, and the placed the illustration in this document and re-sized the illustration. Then I created the princess but added a little twist in the animation that cannot be scene in this image, where the dress falls off to reveal a not so stereotypical princess underneath, however I do wish that I had made the dress white, because it was meant to be a wedding scene. I also created the thrown room for the end scene, which would not be seen at the beginning of the animation but would reveal itself, further on.

scene 2

The idea for changing my design^^

This is a link to the finished 10 second of my animation on Vimeo—>

Overall I really enjoyed working on the project and have found that I really enjoy illustrating fairytales and animating them afterwards, whether they are my own or whether the originally belong to someone else. I also just really enjoy working on motion graphics. For this project I considered changing aspects of the illustration, but I then decided that I liked it enough the way it is and I am much more interested in displaying the ideas and the concepts for now, however I may go back to this animation at a later date and update after I have learned more on After Effects.



The Art of Looking Sideways- Untitled- Final Redacted Text

February 24, 2015 § Leave a comment

Earlier on in the year Rob loans me ‘the art of looking sideways book’ because he told me once how he had made his own sketchbook by scanning in pages from this book and doing a different page everyday. I really liked this idea and thought that the book was particularly useful to my practice because of the many forms of inspiration in the book, and so I wanted to choose a pice of the text that I had read in the book all about the design. The design of this page also helped influence the design of my redacted text also.


The design that I finally chose, I think reflected the book, from which the extract was taken and I think work well in a minimal way. I tried a lot of different experimentation but it was hard to get them just right, as with the final design it just didn’t seem to fit. However I looked back at the original and changed it ever so slightly to git my purpose and tried to also get all of the quotes to fit this time. Hopefully this time it looked a lot better designed, even given how simple it was. I created a PDF document with the review, the layout of the text and a redacted version of the chosen text.

This was the final design that I submitted for the redacted text of ‘the art of looking sideways’. —>

Overall this wasn’t my favourite assignment, as I generally struggle with theory anyway, but I did enjoy aspects of the mini series of assignments that resulted in this spread and I enjoyed the process. If I could go back I know that there is a lot that i might do differently but in the end I am happy with what I produced.

Projection Mapping Project- Creating The Animation

February 20, 2015 § Leave a comment

Now that we had our ideas we decided to meet up of a day and plan how we were going to do it. Firstly we decided that we would work together on both the animation and graphics side of the project. I decided that it would be easier for me to create the complex vector graphics in Illustrator, especially the person because of all the work I had previously been doing, vectoring once a week to improve my skills for my own benefit and that Bronwyn would do the more simple object such as the tower and trees in the background. Then as myself and Bronwyn would do into After Effects Animation with the layers we created and animate it together, so that we both utilised and improved our skills and showed that we can both use Illustrator and After Effects, but also to split the workload.

I went through a few different designs, based off of Disney’s Rapunzel in tangled but tried to keep it from looking to much like the disney version although the face is still very similar…

The idea was that the camera at the start would be closed in on the tower and as the camera slowly panned upwards the leaves/vines (I had animated before) would start to appear on the tower. Then once the camera had reached the top of the tower and you could see the princess the camera would start zooming outwards as doing so the princesses’ hair would start running down the front of the tower and the woods in the background start to move upwards from the bottom of the composition. We found out that this was a lot harder to do with the camera then first expected, but in the end we figured it out, because in one of my tutorials with Sara I had stumbled upon masking and we had decided to mask out everything but the the little viewing window, in place of the camera, and mimic the movement we wanted with that technique.

We had already decided that we would use the page turn effect for the leaves going up and the write on effect so the hair slowly grows downwards.

These are the final illustrated designs for the initial idea…

This has by far been my favourite project to date and I am learning so many things from this collaboration, it has been so beneficial. I has helped me improve not only my Illustration skills but also my skills on After Effects, which has in turn helped my studio practice. I have really enjoyed working for and with Sebastien and Lewis and it has been a great experience up until now and I am looking forward to the symposium where hopefully we will be showing the finished video, which is initially finished now but we still have improvements to make and finishing touches to add and we will be adding the finished video after the exhibition, along with images and a video of the installation.

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